I’m an aspiring designer and amateur programmer who enjoys listening to music and discussing game mechanics. I write fiction and maintain a YouTube channel as hobbies.
Reclamation is a parkour platforming speedrunner with an emphasis on emergent strategy and player choice. Players will choose from a selection of abilities that can augment and enhance their movement capabilities and explore non-linear levels to find the combination of ability, route, and execution that reaches the goal in the shortest time possible. Optional collectables in each level present a different challenge with different routing possibilities.
Exclusion Zone: Reclamation / Lead Designer