The story begins with the player as a casual adventurer, who, realizing the harsh realities of life, takes on quests from the guild to make a living. The quests vary from simple herb gathering to more complex search and rescue missions. The game combines the nostalgic charm of 2D pixel art with the realism of 3D environments.
Lead Developer, Level Designer: Alexandros Diaconescu / Lead 2D Asset Designer, Project Manager: Mark Benabese / Lead 3D Asset Modeler: Siba Omari