GradX Game Design

Don't Blink

Don't Blink is a low-poly horror/simulation game which follows a young woman struggling with insomnia at her retail job, which she hates. As she works, she fights to keep her eyes open. Then at night, she is plunged into a dark, twisted version of the store she knows, desperately searching for the exit so she can wake up.

She gets tired throughout her shift. Her eyes get heavy and doze off more often; she prematurely enters the Nightmare Realm and must find a way to wake up.

During the day, perform various tasks around the shop while trying to stay awake. Stay awake by pressing the correct buttons when prompted to stop drifting off to sleep. Sleeping means entering the Nightmare Realm, wake up as soon as possible without the manager noticing them. At night, you are sent to the Nightmare, where the store’s layout changes and your coworkers resemble corrupted versions of themselves. Complete the strange, twisted shift with escape room-style puzzles.

Crew List: 
Erin Hogan (Creative Director, Production Lead, 2d Artist) 
Kimberley Tieanu (Lead Artist, 3D Artist, UI Artist) 
Dylan McBrien (Audio Engineer, Programmer)
James Keogh (Programmer, Minigame Designer)
Maxim Gladkov (Lead Programmer) 

Don't Blink
Don't Blink
Don't Blink