Grad X

Edvinas Seporaitis

Hello! I'm Edvinas, a dedicated game design student with a burning passion for crafting engaging and memorable gaming experiences. With a strong foundation in game design principles and a relentless drive to innovate 
 
My Strengths: 
Proficient in game design tools such as Unity and Adobe Creative Suite. Skilled in concept development, level design, and game mechanics implementation. Solid understanding of gameplay systems, player psychology, and user experience design. Collaborative team player with excellent communication and problem-solving abilities. 
  
What Sets Me Apart: 
My journey in game design is not just about creating games; I thrive on the creative process and the opportunity to bring ideas to life. I have an unorthodox way of thinking that can bring never before thought of ideas to life. I spend most of my time asking why we make games a certain way and attempt to break those set rules by leaning away from the general curve. 
 
Was in charge of the level design and game design, I oversaw animating custom animations that were needed in our game. I programmed all the passenger unique interactions and the monkey that attacks you in the end.  I designed and edited the video that plays at the start of the level. I designed the layout of the map and placed all the assets into the scene. I did the initial Fmod file, I did the GDD and thought of most of the mechanics. I made up the marketing plan for our game and researched our target audience. I also arranged most of the meetings for the group and set agendas that work will be done in time. I gave everyone their tasks to do for the game and aided if anyone was struggling. 

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