Raised sitting on my dad's lap and watching him move through fantastical worlds, I intended to become a painter or novelist at first. I surprisingly found myself in front of a computer learning Python at 16, and I haven't looked back since. I am an all-rounder when it comes to game development, capable with programming and game design, but I specialise with painting stills and modelling environments.
Chimera / Narrative Designer, 3D Modeller