My name is Justin Rhay Samson. For the past for 4 years, I have been studying game design, and prior to this I have been studying different PLC courses such as Fine Art, Animations and Multimedia. I was initially drawn to Game Design through my PLC course in Multimedia which had two core modules Game Analysis and 3D Modelling & Animation, it was then and there that made realised that I want to pursue Game Design.
During my time in the game design course, I have developed multiple games such as Scrap Junker, Slimery Dungeon and Yok.AI, and I also gained work experience in creating & modifying 3D models for the Virtual Interactive Research Lab (VIRaL) which revolves around creating training simulation using Virtual reality and Augmented Reality.
Lastly, the last 2 years I worked for DESKRAGE as a Lead Artist for DS1SS and Forbidden during the summer. My role was to manage tasks for artists, 3D modelling and texturing for the game. This ultimately helped in the long run with my team Neon Night Studio.