Game Design

Michele Marchese Andreu

Hello there. I am Michele Marchese Andreu, and I love both making and playing games. I specialise in software engineering with languages like C# and C++. My passion for games is what drove me to this course in the first place and is what kept me going through the past 4 years. I will keep working on making games to one day make a game as good as the ones I love. 

I worked on many projects during my time in college ranging from project lead to game designer and, most importantly, software engineer. I discovered that my calling is in coding when I realised it is very similar to problem and puzzle-solving. I’ve loved that aspect of games ever since I played The Legend of Zelda as a kid, and being able to use those skills in my work is an aspect I am very proud of. 

The project I worked on this last year is Yok.AI in which I was the one and only engineer for the team. I also worked at Deskrage during the summer as an engineer as well. 

When I say that I love games, I truly mean it. 

Group: Yok.AI 
Roles: Chief Software Engineer, AI Engineer, Gameplay Engineer, Systems Engineer 

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