I’m a Game Design Student that focuses on Production and Asset. Most of my project's goals are to find a challenge in my own skills and put a focus on experimenting and improving it. A lot of my projects such as Don’t Blink feature a mix between 3D and 2D assets and Confront that features different monochromatic pallets that portray the emotions and perception one goes through in colour. I lead most of my projects as creative director/ Production Lead. I lead a team for a game called Confront that won runner up for best student game award at The 2026 Imirt Awards. Now Creative director and production lead for Don’t Blink. My inspirations for a lot of my projects are from experiencing creativity where I can. One of the sources is modelling, I model for hair and photography portfolios and use these images to help create stories and characters then build a world around it.
Group / Individual Project title and your role: Group: Don’t Blink by SnakeTale Studio Role: Creative Director, Production Lead, 2D Artist