Robin Winchester

Robin Winchester is committed, diligent, and always open to learning something new. His main interest within the design field is 3D and Motion design, however, he enjoys working on all fronts of the design field. In all his projects, he pays close attention to detail in the typographic hierarchy and has a strong concept backed up by striking visuals.

Hook Head Lighthouse

The project focuses on the technological development and advancement of light sources used in lighthouses. From the early usage of bonfires(in the place where Hook Head Lighthouse currently stands, they used this as the light source from 500) on the shoreline to the use of energy-efficient L.E.D.s which are the standard in modern-day lighthouses. The Hook Head Lighthouse was chosen as it is one of the oldest functioning lighthouses in the world, and has gone through a number of different light sources throughout its history.

The aim of this project is to create a short informative educational video that uses the evolving light sources of the Hook Head Lighthouse in order to illustrate the rich history of lighthouses that played an important role in maritime safety in Ireland.

The video takes complex engineering and mathematical information and conveys it in a way that is clear and accessible to a general audience. The digital format was chosen as a means of attracting a potentially younger audience that habitually consumes more video content than printed material such as books.

Ambitious Cities

This project focuses mainly on the technological aspect of a thriving city. I used a pixel-like design to represent that. This pixel-based design is influenced mostly by mathematicianJohn Conway’s Game of Life which also makes an appearance in the video.

The video mostly focuses on progression. It starts with a very simple pattern on a large scale pixel grid, the pixels get gradually smaller and smaller and movements from zoom to pan and division in channels also get introduced into the visual language. In the end, it changes from the retro 4:3 aspect ratio to the modern cinematic 16:9, as well as the introduction of 3-dimensional elements in the form of an ever-changing city coloured in blue representing safety and calm. The jump from retro to present day is representative of the jump from present to future, however, it is impossible to visualise something that no one knows what it looks like.

The music, which is an original score, made specifically for this project was designed to pulsate and with that pulse create a tense feeling in the audience. This is amplified with the volume being raised up until the end. It starts out sounding electronic/techno attempting to replicate the sound of modular synths. With the appearance of the three dimensional and the change in aspect ratio the score also gets the support of a cinematic orchestral section on top of the electronic. This merger of the two is also representative of doughnut economics in the sense that it is the cooperation of two different entities for the benefit of both. The sound effects are all retro pieces of technology giving the visuals more context and relation to one another inviting the audience to see the video as a simulation on an old computer.