This project focuses mainly on the technological aspect of a thriving city. I used a pixel-like design to represent that. This pixel-based design is influenced mostly by mathematicianJohn Conway’s Game of Life which also makes an appearance in the video.
The video mostly focuses on progression. It starts with a very simple pattern on a large scale pixel grid, the pixels get gradually smaller and smaller and movements from zoom to pan and division in channels also get introduced into the visual language. In the end, it changes from the retro 4:3 aspect ratio to the modern cinematic 16:9, as well as the introduction of 3-dimensional elements in the form of an ever-changing city coloured in blue representing safety and calm. The jump from retro to present day is representative of the jump from present to future, however, it is impossible to visualise something that no one knows what it looks like.
The music, which is an original score, made specifically for this project was designed to pulsate and with that pulse create a tense feeling in the audience. This is amplified with the volume being raised up until the end. It starts out sounding electronic/techno attempting to replicate the sound of modular synths. With the appearance of the three dimensional and the change in aspect ratio the score also gets the support of a cinematic orchestral section on top of the electronic. This merger of the two is also representative of doughnut economics in the sense that it is the cooperation of two different entities for the benefit of both. The sound effects are all retro pieces of technology giving the visuals more context and relation to one another inviting the audience to see the video as a simulation on an old computer.